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The Best of Big Download: March 8-14

March 15, 2010, 12:59 am

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GDC 2010 is history and, as predicted, there was quite a bit of news from the world's largest annual gathering of game creators. Let's review the past week and see what we can find: Exclusive features

Continue reading The Best of Big Download: March 8-14

The Best of Big Download: March 8-14 originally appeared on Joystiq on Sun, 14 Mar 2010 23:59:00 EST. Please see our terms for use of feeds.

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Japanese hardware sales, March 1 - March 7: Jetlagged edition

March 15, 2010, 12:00 am

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[Flickr user Kossy@FINEDAYS] If you guys like mathematical equations -- and, since you're a regular reader of the Japanese hardware sales feature, we're guessing you are -- then you're going to love this little ditty we whipped up earlier today: "A blogger flies west across three time zones at 450mph for five hours. Upon his arrival, he covers a week-long gaming convention. On his return trip, the blogger takes a red-eye with a connecting flight east across three time zones at 475mph for six hours. Daylight Saving Time goes into effect while the blogger is in the air. On the first flight, the blogger is seated between the two lankiest human beings to ever grace the face of God's green earth. When the blogger arrives on the east coast, how many hours of jetlag is he suffering from, and how long of a nap will he need to take in order to recover? Solve for x." The answers are, of course, 14 hours, 35 hours and π, respectively. - PSP: 64,808 27,470 (73.57%) - Wii: 33,880 2,361 (6.51%) - PS3: 28,824 1,061 (3.82%) - DSi LL: 23,611 994 (4.04%) - DSi: 15,017 569 (3.65%) - DS Lite: 4,316 713 (14.18%) - Xbox 360: 2,764 254 (10.12%) - PS2: 1,839 73 (3.82%) - PSP Go: 1,275 21 (1.62%) [Source: Media Create] Read: The lanky archives

Japanese hardware sales, March 1 - March 7: Jetlagged edition originally appeared on Joystiq on Sun, 14 Mar 2010 23:00:00 EST. Please see our terms for use of feeds.

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Gran Turismo 5 may work with PS3 Move

March 15, 2010, 12:00 am

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Motion controls are coming and there is nothing you can do about it. They're coming to your favorite games too, not just new ones. With the new PlayStation Move site up and running we can check out which games will feature Move controls. Nothing much surprising there under the featured game list... wait, is thatGran Turismo 5? Well, that's interesting to say the least. Could Move work withGT5?

Now, it should be kept in mind that this is simply under a listing of featured games on the site, so it may be that Sony is just randomly listingGran Turismo 5as a cool game for the PS3. However, looking over the rest of the featured games on the page, which includeSOCOM 4,Move Party!andSports Champions, they have all been confirmed as Move compatible except forSplit Second andModNation-- two other racing games that could easily have motion controls. The fact is this confirms nothing, but offers up plenty of speculation.

Considering that motion controls have really only been proven with kart and arcade racers this is an interesting find. It's even more interesting when you consider the fact that Move doesn't really lend itself to well to being turned sideways and pushed into a plastic steering wheel. Would we be using both the Move and its sub controller to drive or simply grabbing the light bulb end and steering that way? Would the latter even work considering the light is what the PlayStation Eye picks up on?

Even more importantly, doGran Turismo fans even want this? I can hardly believe it would add to the realism of the racing no matter how 1:1 the controls are. Do you want waggle with yourGran Turismo?

Gran Turismo 5 works with PS3 Move? [CVG]

 

Sid Meier talks player psychology and the year of Civilization

March 14, 2010, 11:00 pm

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The "father of computer gaming" gave the keynote at GDC 2010 this past week, and while we really hoped he would tell us a lot about the upcoming Facebook version of Civilization, it got only the barest of mentions during the hour-plus talk. Instead, Meier shared wisdom with the gathered crowd, talking about the lessons he'd learned in player psychology over his long and storied career in game design. First, he talked about what he called the "Winner's Paradox" -- "if you've played Civilization," he said, "you're an egomaniac," since anyone crazy enough to think that they can actually "build a civ to stand the test of time," as it says on the game box, must be pretty full of themselves. And because of that, Meier says his players always believe that if they don't win for whatever reason, fate or the random number generator or the crappy AI must be out to get them. As a result, his policy has become to let the player win -- the threat of punishment is enough to keep it interesting, but in the end, the player should win the game. He also talked about the "unholy alliance" between players and developers -- not only is the relationship beneficial for both parties (players offer their money, developers offer their time and talent), but it's also one of "mutually-assured destruction," as players can break contact with (or even just belief in) the game anytime they feel it's not fun any more, and developers can "really mess up the game, too." Everything in the game, said Meier, should be designed with an eye towards this alliance -- the AI should live to serve the player, the graphics and gameplay should engage imagination, and even options screens and load/save settings should be developed with an eye towards preserving the relationship. Civilization Network was mentioned under a section Meier called "my bad" -- along with the original ideas to make Civ real-time (whoops) and make the tech path random, he said that the CN team had considered letting players give gold to each other on Facebook, but during playtesting, found that players never actually did. He did say that the game is deep into testing currently, and that it will allow co-op, singleplayer, and competitive gameplay, and that it will be interesting whether players play for just "a little time a day" or more than that. At the end of the talk, in reply to a question about where he saw gaming going, Meier declared that "this is the year of Civilization!" With CN coming soon and Civ V due out this fall, we can't wait to send our Settlers out into the world.

Sid Meier talks player psychology and the year of Civilization originally appeared on Joystiq on Sun, 14 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.

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Your weekly monday planning

March 14, 2010, 10:46 pm

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I'll be there earlier than normal, perhaps a touch before 5pm, so don't delay.In other media news: Paranormal Activity gets a thumbs up. Yeah, it's a Blair-Witch sort of thing. The fact is, it's a well-done Blair-Witch sort of thing. (As was Blair Witch, now that I think about it). Right now there's a moth hitting outside my window and I'm totally not creeped out by it. No way was I paying a significant percentage of the total budget to see it in the theatre, but worth it on Netflix...

 

Newest NBA Jam trailer brings plenty of extra heat

March 14, 2010, 10:00 pm

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As you might imagine, the vast majority of the "heat" that the newest trailer for NBA Jam brings with it is through the various players running up and down the court fully ablaze (it certainly doesn't hurt when the screen catches fire as well). Don't get us wrong -- it's full of gameplay that puts us right back on the couch in 1994, trying to desperately remember the code so that we can play as our favorite US president. That said, the announcer probably says "Kaboom!" four or five times. And yeah, somewhere in the middle there, we realized that NBA Jam just doesn't have that many catchphrases. But that's okay with us -- the gameplay looks fantastic! We'll have our impressions of the game up in a few weeks, but for now you can peep the trailer yourself after the break.

Continue reading Newest NBA Jam trailer brings plenty of extra heat

Newest NBA Jam trailer brings plenty of extra heat originally appeared on Joystiq on Sun, 14 Mar 2010 21:00:00 EST. Please see our terms for use of feeds.

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OnLive's Perlman would rather stay out of the hardware business

March 14, 2010, 9:00 pm

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In an interview with Joystiq during the 2010 Game Developers Conference, OnLive president and CEO Steve Perlman said he'd prefer not to sell any kind of hardware for his company's upcoming streaming game service. "The fact that we have to sell a piece of hardware for the TV, if you will, takes us out of our core business." While OnLive will launch as a computer application on PC and Mac this summer, the company is also currently beta testing the OnLive Micro-console for use on televisions. "We think the Micro-console is a cool thing, but we'd rather not have any hardware at all," Perlman said. Ideally, Perlman would like the OnLive service to be added to set top boxes -- including adding the service to existing boxes via software update. "If it has a USB port [for the controller] and we have adequate performance in there, then it's conceivable we can do it," Perlman told Joystiq. "A lot of them just have built-in latency because they assume they're using a conventional compression algorithm [for video]. In that case there's nothing we can do." Perlman echoed previous statements, saying that he expects OnLive to be "scrutinized" for any latency issues that may arise, especially considering OnLive is unique in that it "demands the connection to be exactly what it's spec'd to be." We'll certainly find out when it arrives this June.

OnLive's Perlman would rather stay out of the hardware business originally appeared on Joystiq on Sun, 14 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.

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Cut God of War III ending could come back as free DLC

March 14, 2010, 9:00 pm

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God of War IIIis a massive game. It's also really good and probably going to leave you wanting more. More may be coming, and in the form of something from the end of the game that the developers had to cut because it was just getting way too big (that's what she said). Speaking with Kotaku, game director Stig Asmussen discussed (in a totally spoiler-free way) some of the things that hit the cutting room floor.

"There was a pretty large thing that we chopped from the ending that I had regrets about, but then something we added at the end that helps make up for it a little bit, and helps make it more personal," Asmussen lamented. "We had Titan encounters in the game, we had a pretty big one planned for the end and we got pretty far with it it, but it was just one of those deals where we just had so much."

Thanks to this, and the fact that it was really hard to let go of the titan thanks to all the work they had to put in each one, we might see the cut section as some free DLC.

"As far as DLC goes, it might be something we might think about getting out there someday," Asmussen said. "The pieces are in place, the idea is written. If it's something we put out there it would be something that would be free."

Great, now I'm excited for unconfirmed DLC on a game that isn't even out yet. This better not end in disappointment.

If Cut God of War III Ending Returns as DLC, It 'Would be Free' [Kotaku]

 

GDC: Toriyama explains the themes of the Fabula Nova Crystallis trilogy

March 14, 2010, 8:00 pm

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The creators of Final Fantasy XIII have been notoriously tight-lipped about the Fabula Nova Crystallis trilogy, a series comprised of FFXIII, Final Fantasy Versus XIII and the PSP-exclusive Final Fantasy Agito XIII. During a GDC panel titled "The Crystal Mythos," director Motomu Toriyama gave a few scant details about the other two branches of the trilogy, and the few similarities connecting the entries in the franchise's 13th series. Toriyama's main point during his presentation is that Agito and Versus won't be sequels to the recently released Final Fantasy XIII -- they'll both have their own unique set of characters, gameplay systems and overarching stories. The only thing connecting them is the "Crystal Mythos" motif -- a theme where the fates of ordinary humans are controlled by omnipotent gods. Players of Final Fantasy XIII should already be acquainted with this storytelling device. The other detail about the series Toriyama mentioned was that, like XIII, the rest of the series will continue to focus on story-driven gameplay rather than allowing the player to explore an open world. For better or worse, it sounds like Versus and Agito will possess the same linearity for which XIII was frequently criticized.

GDC: Toriyama explains the themes of the Fabula Nova Crystallis trilogy originally appeared on Joystiq on Sun, 14 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.

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Aveyond: The Lost Orb

March 14, 2010, 8:00 pm

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Find the Orb

 

The Weekend Hotness: JAAAASOONNN!

March 14, 2010, 7:59 pm

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As seen on Weekend Destructainment: The Young Scot makes Heavy Rain a lot better.Jim reviewed the newPokemon, we brought you some more GDC 10 previews, PlayStation Home has 12 million users which is great for something that serves no purpose at all and is a giant waste of space ... and more happened over the weekend.

GDC 10:GDC 10: the Holocaust board game GDC 10: B.U.T.T.O.N., by Copenhagen Game Collective GDC 10: Introducing the twitch with NexuizGDC 10: Limbo: You have to play this gameGDC 10: Zipper does Move control right, SOCOM 4 hands-on GDC 10: This lefty isn't worrying about the PS Move GDC Game Developers Choice Awards have some winners

Destructoid Originals:Weekend Destructainment: Lament Only idiots blame the 360 for FF XIII's problemsBest of the Network this week This Week in the Community: JASON!!!?!?!? Games of the week for 03/14/10: Ekans editionCommunity:Community blogs of 03/13 & 03/14Forum of the day: POKEMON THREAD! WOOOO!Reviews:Pokemon HeartGold/SoulSilverContests:Win a PlayStation 3 and God of War III!Contest: Win autographed Supreme Commander postersNews:Call of Duty developers rep up with CAA Square Enix hiring to build a new game engine Developers discuss possibility of FF XIII sequel Pokemon Gold/Silver were meant to be the series finale Uncharted 2 art book charts the game's creationGreenberg responds to PlayStation Move ... kind of What is Bungie Aerospace?More rumors that the DS2 is real and more powerful SpeedGamers rock Metroid again for the good of othersValve grabbed some Naughty Dog devs [Corrected]PlayStation Home has 12 million usersStatus report: UMDs are 'alive and well'Media: SC Conviction demo officially confirmed for some timeThree new Perfect Dark XBLA gameplay vids

 

Modern Warfare 2 Stimulus Package maps are 1200 MS Points

March 14, 2010, 7:30 pm

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Last week, Infinity Ward announced that a cure forModern Warfare 2"mapathy" would be coming to Xbox Live on March 30th. Infinity Ward's Robert Bowling guested on the most recent episode of Xbox Live's Major Nelson Radio to provide details of the "Stimulus Package" map pack, and they confirm the leak from a few weeks ago. But don't get excited just yet.

According to an Xbox Live Marketplace listing, the Stimulus Package will comprise five levels: three all-new arenas, and two that are "slightly reworked" versions of "fan-favorites" from the originalModern Warfare:

    New maps:
  • "Bailout," a multi-level apartment complex
  • "Storm," an open industrial park littered with heavy machinery
  • "Salvage," a snowy junkyard fortified by stacked debris and crushed cars
  • Modern Warfaremaps:
  • "Crash," a war-torn urban environment
  • "Overgrown," which features a massive dry creek bed

Activision and Infinity Ward have the audacity to charge 1200 Microsoft Points -- i.e., $15 -- for the map pack. This is outrageous enough when you consider that they priced theCall of Duty 4: Modern Warfare "Variety Map Pack" at $10 for four maps. But when you realize that you're paying 50% more and you're getting one fewer new map, well, then it becomes somewhat infuriating, if you ask me.

I'm sure Activision and Infinity Ward are charging this much because they know that people will pay it, if reluctantly. Let's do the math that they likely did: theMW2 user base consists of more than 25 million players, so even if only 20% of them buy the Stimulus Package, that's still $75 million of revenue.

I certainly won't be forking over the 15 bucks for these maps when they come to the PlayStation Network at the end of April. Will you?

Modern Warfare 2 Stimulus Maps Priced at $15 [1UP]XBLM listing reveals 5 maps, 2 CoD4 remakes in MW2 'Stimulus Package' DLC [Joystiq]Show #353: Wil Wheaton, MW2 Stimulus Package and Supreme Commander [Major Nelson]

 

GDC: The UI of The Beatles Rock Band

March 14, 2010, 7:00 pm

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Most UI panels at the Game Developers' Conference tend to be full of dry technical information, all about how the team developed their own font kerning tool and organized menu elements in a data-driven fashion. The Harmonix UI panel this morning hosted by Senior Artist Kevin McGinnis did have that stuff (McGinnis is a self-diagnosed font geek, and did sound overly excited about formatting bitmaps), but it was also full of art -- beautiful The Beatles: Rock Band inspired art. McGinnis talked about the different concepts the team had tried -- they first attempted to do a very clean, serene respectful version of the menus, but then decided to go much more colorful. They hired a few artists to build the menus up into actual 3D spaces (after accidentally telling Apple Corps that yes, the menus would all be animated), and McGinnis even showed off the 3D model that the camera zooms around in to guide the player into the game. You can see all of the art in the gallery below, from the various pieces of flair to the menu designs and concept work.

Gallery: The Beatles: Rock Band Art

GDC: The UI of The Beatles Rock Band originally appeared on Joystiq on Sun, 14 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

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Status report: UMDs are 'alive and well'

March 14, 2010, 7:00 pm

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Despite the fact that the platform hasn't quite taken off like Sony was hoping it would the company is still asserting that UMDs are going strong. In the face of the medium not becoming a hot spot for movies as originally planned, the PSP running a distant second in the handheld market, and the fact that Sony itself has released a form of the PSP that doesn't need to use a UMD at all the company says that UMDs are still where it is at.

At a session for independent developers at GDC the company described the format as "alive and well." Further elaborating, they said that they had absolutely no plans to stop supporting the strangely shaped disc/cartridge hybrids and will of course be continuing to ship the physical UMDs to retailers as well as distribute games digitally.

I suppose as long as the platform is there to support it UMDs will always be "alive and well," and with Sony saying that there are 17 million PSPs in North America and 60 million worldwide it doesn't look like it will be "dying" any time soon. Can we really think that this is where Sony wanted the UMD to be when they launched the PSP, though? Maybe "alive and slightly disappointing" might be a more apt description.

UMD "alive and well," says Sony [CVG]

 

GDC 2010: EEDAR on Achievements, user behavior

March 14, 2010, 6:00 pm

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EEDAR hosted a two part panel at GDC this year. In the second half of the panel -- you can read about the first half here -- Jesse Divnich presented the results of an Xbox Live Achievement study the firm recently conducted. The info was pulled from a pool of 32 million data points -- provided by MyGamerCard.net -- and centered on a random sampling of 100 different Xbox 360 games. Probably the most interesting statistic that Divnich dropped: An average of only 4 percent of Xbox gamers actually managed to earn all of the achievements in any given game. When focusing only on major, "AAA" titles, that number drops to 2 percent. Meanwhile, less than 10 percent of consumers get more than 80 percent of Achievements. Furthermore, Divnich noted that only 27 percent of users manage to unlock more than 50 percent of Achievements. Divnich concluded his talk by saying that developers should learn as much as possible from Achievements. He advised studios to use them as motivational tool for users noting that the number of unlocked Achievements tends to drop off at around 30 percent. He added that gamers who manage to unlock at least 80 percent of Achievements are typically motivated to unlock the remaining 20 percent. Finally, Divnich stated that developers can use Achievements as a form of direct user feedback. By observing which Achievements are unlocked, developers can see the parts of a game that players enjoy. This, in turn, can help developers decide what to focus on in the sequel. Beyond that, Achievement monitoring could even help them decide whether to make a sequel at all.

GDC 2010: EEDAR on Achievements, user behavior originally appeared on Joystiq on Sun, 14 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

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Games of the week for 03/14/10: Ekans edition

March 14, 2010, 5:00 pm

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Hot off the heels of our SoulSilver/HeartGoldreview and I still cannot stop thinking about Ekans. Ekans is the Rattlesnake Pokemon and there are so many reasons why it is the best one. So many, in fact, that I might write an article about it as if the joke didn't get old on Friday. In fact, I will definitely do that some time this coming week.

Anyway, videogames were played, so feel free to hit the Ekans and find out which Ekans were Ekans'd by the Destructoid Ekans. Ekans.

[Thanks to Poe for the header image]

Concelmo: All Final Fantasy XIII and hanging out with GDC people. Woo hoo!Oh, also a little of the new Miles Edgeworth game on the plane. Loving it!

Aziz: Chad, you drooled on my pillow last night. Thanks.

Tolentino: Final Fantasy XIII, with a bit ofHeavy Rain andAssassin's Creed 2on the side. As Dale said some weeks ago, all you haters can suck it!I also played theJust Cause 2demo on PC, and have decided that I will either buy a gamepad or play it on a console (or find a way to sync my DualShock 3 to my PC).Oh, andDragon Age/Bad Company 2.

Concelmo: That isn't drool. <3

Sterling:Final Fantasy XIIIhas had the majority share of my time and I wish it didn't. Also been playingMetro 2033, but I'm holding off because I need the final version, otherwise the score will be quite negatively affected. Also been having a blast withPokemon SoulSilver all week. EKANS EKANS EKANS!

Holmes:Seconded on the newAce Attorneygame. It's much better than I expected, feels like a cross between the otherAce Attorneygames and classic Lucas Arts point-and-click joy. I love it.Also played moreMass Effect 2, but I think I'm going to stop for good. It's so well made, but I'm just not interested in playing it. It's not fun. Then there'sDeadly Premonition, which is the exact opposite. I'm only about an hour in, but it's yet to disappoint. I haven't played a game with this much non-stop entertainment value sinceNo More Heroes 2. I still can't believe the Tom and Jerry reference. So amazing...Also, also played someRez HD,Mega Man 10, andYakuza 3. Taking a break from all of them whenCave Story WiiWarecomes out tomorrow. So excited!

Grim: I played simultaneously share a bed with Jonathan Ross, Chad, Joseph, and Andrea. There are no losers -- everyone won.

North: Limbo. I playedLimbo. I loveLimbo. I also love multiplayerRaskulls. GDC has also let me get my paws on really great games likePuzzle Quest 2. I can't wait to own all three games.

PerLee: DJ Hero! Bit.Trip Runner! FF XIII!

Bennett:Finally finished my 2nd playthrough of Mass Effect 2,everyone survived and I got laid. Awesome game. 

Tonight finally sees me settling down with FFXIIIeven though all I want to do is playFFX, so I'm sure my Twitter followers will be kept well informed of my opinions.

Razak:I charged throughUncharted 2, which I thought started out disappointing in that I didn't see how awesome it was right away thanks to how the story is built. However, that changed as I played through. Truly amazing now that I have actually got to play all of it. Also got some multiplayerDead Space Extractionon. Not so sure about it so far. Seemed like a lot of talking without much shooting. We'll have to see.

Holmes:Oh crap,Cave Story WiiWareisn't this Monday, it's next Monday. I need a redaction!

Sarkar: Since I'm reviewing it, I continued to play pretty much nothing butMLB 10 The Show. I'm really loving the new real-time presentation stuff, although Catcher Mode is starting to get kinda boring. Actually, I don't think it's boring so much as it is slow -- when you're playing as a pitcher, you can really speed things up, but that's not doable as a catcher.

I took a break from baseball and spent my Saturday evening singingRubber Soul andSgt. Pepper's Lonely Hearts Club Band on Expert inThe Beatles: Rock Band. I five-starred 11 out of the 14 songs onRubber Soul (and gold-starred six of the 11), and I four-starred the other three. I managed to five-star every single song onSgt. Pepper's, gold-starring five of the 12. Yep, I'm pretty proud.

 

GDC 2010: From student game to success

March 14, 2010, 4:00 pm

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Believe it or not, many of the best games start out as student development projects. The Misadventures of P.B. Winterbottom, flOw and even Portal all began life as student projects. Speaking at a GDC panel, the developers of the games listed above gave their advice on how budding student game designers can see their own projects become a success. The panel included Kim Swift, designer of Portal and currently of Airtight Games, Matt Korba and Paul Bellezza of The Odd Gentlemen (P.B. Winterbottom), and Kellee Santiago of thatgamecompany (flOw). The advice was wide-ranging, though all the panelists agreed that the best way to get a game noticed is to submit it to as many competitions and festivals as possible. Swift specifically noted that it's a good idea to literally drag people to come and play your game at festivals and shows like GDC. The game itself should "grab" players as well, with Korba saying that a festival showing of a game should be get players involved within five minutes.

Continue reading GDC 2010: From student game to success

GDC 2010: From student game to success originally appeared on Joystiq on Sun, 14 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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Three new Perfect Dark XBLA gameplay vids

March 14, 2010, 4:00 pm

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You've been itching to get your hands on Perfect Darkfor XBLA haven't you? You're just dying to see what the full levels look like in 60 fps and hi-def visuals. The game doesn't land until this Wednesday though! What to do‽ What to do‽ There's no way you're going to make it!

Just settle down. Video.Destructoid has you covered. We've just put up three levels from the upcoming release and you can see just how smoothly the game runs through all of them. I'm getting nostalgia flashbacks already and I'm only a minute into the first video. Oh, old school night vision goggles that simply turned everything green and black. Actually, that is all modern night vision goggles in games do too.

I was actually on the fence about buying this since I've got the N64 hooked up to my TV and can play any time, but seeing the run-throughs of these levels has pushed me over to downloading time. Come on Wednesday, get here sooner.

 

Family of luger killed at Olympics will receive insurance money from Games

March 14, 2010, 3:44 pm

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The Canadian Press - VANCOUVER, B.C. - The family of a Georgian luger who died at the 2010 Winter Olympics will receive insurance money from the Vancouver organizing committee.

 

This Week in the Community: JASON!!!?!?!?

March 14, 2010, 3:00 pm

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[This Week in the Community is your weekly look at some of the best Community related work that has come from the Community Blogs and Forums.]

This week's setup belongs to KenshinGirl. Her room is made up of a lot of manga, games and weapons. Tons and tons of weapons. Like seriously, don't ever try to break into her house. Check out more pictures of KenshinGirl's setup over on her Community Blog.

Captain Bus starts an awesome C Blog series, Vice Wolf has some awesome art, the Sega Addicts podcast is go, lots of people are coming to PAX East, Solgrim has NARPs in his pants and more happened over the past couple of weeks in the Community.

pixelpunx drops some more STFUAJPGM on us. Episode #9 focuses on more metal influenced chip music.

GuitarAtomik gave an update on all that he's working on. Bitch needs to put out new music already!

Captain Bus has decided to start a comment of the week feature over on the C Blogs. Captain has found some of the best comments left on the site and highlighted the for our enjoyment. Week 2. Week 3.

Episode 1 of the Sega Addicts podcast debuted this past week. Check it out and let us know what you think of it! Also, art for the show.

Funktastic's collection of awesome continues to grow!

Awesome artist Vice Wolf did some special art for Cave Storyto promote the upcoming WiiWare release.

GrumpyTurtle is back and he's brought us some fresh new art!

Here's some Makato art by Hoygeit.

321gocast episode 11.

Podtoid almost ruined TroutPhishMan's life. Neat!

Jim Sterling guest starred on ScrewAttack's Sidescroller's podcast.

Neonie got a burger!

The Dtoid Minecraft Server built a giant Mr. Destructoid head! Neat!

The latest list of PAX East people is looking good.

The Mana Bar in Australia is opening up this coming weekend!

Mxyzptlk is your new new new administrator over on the forums.

Mr. Destructoid makes a little cameo on DJDuffy's Nini-Chan.

Silverhertz won some awesome!

Guncannon presents History in Video Games podcast. An academic podcast on Dtoid?! GASP!

Some of theseBlur beta codes might still be good. I don't know.

DtoidSF is planning some sweet NARPs!

The second to last episode of Failcast. The end is sadly approaching.

Animucast episode 7

A Mini-NARP happened in Solgrim's pants!

Check out Anthony Burch's UC Berkeley lecture right HERE!

JASON!!!!!!?!?!?!?

 

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