Latest Channel Headlines
March 11, 2010, 11:39 am
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March 11, 2010, 6:00 am
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How To Be First In Line To Pre-Order The iPad
March 11, 2010, 5:00 am
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Apple's iPhone App Contract Nails Developers
March 11, 2010, 12:28 am
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Apple iPod Shuffle 4 GB (PC World)
March 10, 2010, 10:53 pm
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Consumer Reports: Apple still tops in computer tech support (Macworld.com)
March 10, 2010, 8:44 pm
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Is Apple Your Overlord? The EFF Says Yes
March 10, 2010, 8:11 pm
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Apple's iPad Could Kill The Mac (PC Magazine)
March 10, 2010, 7:00 pm
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Valve on Mac piques interest from other game developers
March 10, 2010, 7:00 pm
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Filed under: Gaming, Multimedia, Rumors
Now that Valve has committed to offering full support for the Mac for both its in-house games and Steam, its digital game delivery system, other developers are expressing interest in the Mac as a gaming platform, too. Gas Powered Games, creator of Supreme Commander 2, Kings and Castles, and Dungeon Siege, has said of the Mac: "We, as a developer, will include a Mac platform option in all of our proposals moving forward. We're in 100 percent support of it, absolutely." Chris Taylor, founder of Gas Powered Games, says that porting games over to the Mac is relatively easy since Macs and PCs now have largely identical internal architectures. Intel processors and ATI or NVIDIA graphics cards are common to both platforms, making game porting far easier than it was back in the PowerPC days. Taylor also says that recent rises in Mac sales are another contributing factor making the Mac a more attractive target for game developers. Swedish gamemaker DICE, best known for the Battlefield series of games, may also be throwing more support behind the Mac -- one of the company's lead developers has said that "We're currently investigating the possibility of making [Battlefield: Bad Company 2] available on Mac." That's not as big or flashy a commitment as Valve or Gas Powered Games, but considering the popularity of the Battlefield series, it still goes a long way toward improving the state of gaming on the Mac. Over the next year or so, many other developers are likely to be watching Valve's success (or lack thereof) on the Mac with a very keen eye. If Valve manages to make a healthy amount of money by selling games to Mac users, it may only be a matter of time before many more gaming outfits follow suit.TUAWValve on Mac piques interest from other game developers originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments Chris Taylor - Gas Powered Games - Battlefield - Mac - Battlefield Bad Company 2
Phones you can't get on a U.S. carrier
March 10, 2010, 6:53 pm
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Intel 'Gulftown' CPU announcement fuels rumors of new Mac Pro
March 10, 2010, 6:50 pm
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European Parliament slams digital copyright treaty
March 10, 2010, 6:48 pm
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FTC wants more input on Google-AdMob deal
March 10, 2010, 6:42 pm
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ARM expects tons of iPad-type devices
March 10, 2010, 6:35 pm
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Director Eschews Film, Shoots Music Video Entirely With iPhones
March 10, 2010, 6:22 pm
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Is Apple Your Overlord? The EFF Thinks So
March 10, 2010, 6:12 pm
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Woman, fearing apocalypse, tries to halt collider
March 10, 2010, 6:02 pm
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Android Dominates, Windows Mobile Plummets, iPhone Stagnant (PC World)
March 10, 2010, 6:02 pm
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Count The Beats: Inspiration... two apps for the musician on the move
March 10, 2010, 6:00 pm
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Filed under: Multimedia, Software, iPhone, App Store, Music
Recently I've been preparing to move home and finally did last weekend. Naturally I had to pack up all my musical gear, equipment and of course, my Mac. In the week leading up to the move, I've had my iPhone and nothing else. With no creative outlet and the pressure of looming project deadlines, I found myself scouting the app store for a fix to help me start fleshing out a few creative ideas. This is what I found that worked well for me. 1. TonePad and TonePad Pro The iTunes Store describes TonePad Pro as "...the easiest way to make music. Discover the inner musician in you. Create songs by simply touching." And this is exactly what I found. With a 16 x 16 matrix, and an easy-to-use user interface (literally start tapping your fingers and music is made), I found myself coming up with little melodies and tunes immediately. Although you only have the 16 x 16 matrix, to me, what initially seemed quite limiting soon became a boundary for creative focus. You can save an unlimited number of tunes to listen back to, and upload them to a shared server where your buddies can check out what you've been musing. With the paid version, you can save your melodies into a ringtone that will sync back to your iPhone, too. 2. FlourishFlourish is something a bit more immersive. While having a steeper learning curve, there's loads more to explore here. The user interface is really fresh and unique (especially for the iPhone), and presents a creative challenge in focusing your composition whilst giving you the space to try different approaches to what you are creating. Basically Flourish represents musical phrases as physical loops: -Record loops with expressive multi-touch keyboards. -Generate percussive and melodic sequences. -Build arrangements by ear or by eye. -Select from a consonant collection of instruments. -Sequence loops by connecting them in chain. Check out the Flourish website for a few demo clips. Let us know in the comments below what other apps for the iPhone / iPod Touch, or the Mac, that are inspiring you to make music.TUAWCount The Beats: Inspiration... two apps for the musician on the move originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments iPhone - App Store - Apple - ITunes - IPod Touch
Apple Holds Second Place in U.S. Smartphone Share
March 10, 2010, 5:40 pm
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